There are so many more enjoyable equine pals in games – Agro from Shadow of the Colossus is brimming with heart, Torrent from Elden Ring gives us a bit of comfort in an uncomfortable world, D-Horse from Metal Gear Solid V: The Phantom Pain epitomizes the game’s playful mechanics, and even any of the weirdo horse pals who wander into your Animal Crossing village and stick around thanks to squatter’s rights at least remember your birthday. In the pantheon of great video game horses, Epona falls several lengths behind. ![]() The Great Sea is no place for a horse, and Wind Waker trading in Link’s four-legged companion for one of the more wooden variety solidifies a thought I had during my recent Zelda playthrough – Epona kinda sucks, and these adventures are better off without her. The vast blue ocean that stretches out until it fades into the horizon is quite the departure from the familiar biomes of Hyrule, and yet it’s still filled with that tantalizing sense of adventure that Zelda does so well.īut while Wind Waker takes so many elements of the Zelda formula and molds them into its own, there’s one staple that it leaves behind, and it’s all the better for it. Right from its incredible opening theme, which uses a Celtic-inspired mix of mandolins, pan flutes, drums, and bagpipes, the energy on display brings us to this entirely different setting from anything the series has shown us before. The Legend of Zelda: The Wind Waker is a transportative game. Today’s game – 2003’s The Legend of Zelda: The Wind Waker. ![]() I’ll be relaying my thoughts through a set of short features highlighting one thing that stood out to me from each game. With Tears of the Kingdom finally upon us, I decided to embark on a journey over the past year to replay as many Zelda games as I could, and see if this crash course through gaming history could help me glean any new insight into a series that has meant so much to me. The Legend of Zelda has been my favorite video game franchise for pretty much my whole life.
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